🛡️ Classes & Guilds
At level 5, choose your guild with !join <guild>. Your class automatically advances to higher tiers as you level up. At level 40 you can choose to multi-class, gaining a secondary guild's skills with a reduced class bonus. Each guild has a distinct combat identity and weapon preferences.
Guild Overview
⚔️ Fighters Guild
Masters of melee combat. Strong with swords and axes, solid with shields. Fighters control the battlefield through raw power and enemy debuffs.
Fighter → Warrior → Champion
Best weapons: Swords (+15/20/25%), Axes (+10/15/20%), Shields (+10/15/20%)
💚 Healers Guild
Divine protectors who keep the party alive. Skilled with blunt weapons and staves. Healers provide healing, buffs, and holy damage against undead.
Healer → Priest → Cleric
Best weapons: Blunt (+15/20/25%), Staves (+15/20/25%), Shields (+10/15/20%)
🔮 Mages Guild
Arcane scholars wielding devastating elemental spells — fire, ice, and lightning. Powerful at range but struggle with heavy weapons.
Mage → Wizard → Sorcerer
Best weapons: Staves (+20/25/30%)
🗡️ Thieves Guild
Cunning rogues who excel with knives and daggers. Quick, elusive, and deadly — they steal, poison, and strike from the shadows.
Thief → Rogue → Assassin
Best weapons: Knives (+20/25/30%), Swords (+0/5/10%)
Multi-Classing
At level 40, instead of advancing to the highest tier of your primary guild, you can choose to multi-class by joining a secondary guild. Any player can attempt to use skills from any class, but your guild membership provides a significant proficiency bonus. Multi-classing gives you a proficiency bonus of +35 for your secondary guild's skills, compared to +100 for a tier 4 primary class.
For example, a Warrior who multi-classes into the Healers guild would keep their Warrior class but gain a +35 bonus when using healing skills, instead of advancing to Champion with +100 for fighter skills.
Weapon Class Bonuses
Each class has damage multipliers for different weapon types. Higher tiers within the same guild improve these bonuses further.
| Class | Knife | Sword | Axe | Blunt | Staff | Shield |
|---|---|---|---|---|---|---|
| Peasant | — | — | -15% | — | — | — |
| Fighter | -15% | +14% | +10% | +5% | -9% | +10% |
| Warrior | -15% | +19% | +14% | +5% | -9% | +14% |
| Champion | -15% | +25% | +19% | +10% | -9% | +19% |
| Healer | -5% | — | -15% | +14% | +14% | +10% |
| Priest | -5% | — | -15% | +19% | +19% | +14% |
| Cleric | -5% | +5% | -15% | +25% | +25% | +19% |
| Mage | — | -9% | -19% | -9% | +19% | -15% |
| Wizard | — | -9% | -19% | -9% | +25% | -15% |
| Sorcerer | — | -9% | -19% | -9% | +30% | -15% |
| Thief | +19% | — | -19% | -15% | -9% | -15% |
| Rogue | +25% | +5% | -19% | -15% | -9% | -15% |
| Assassin | +30% | +10% | -19% | -15% | -9% | -15% |