At level 5, choose your guild with !join <guild>. Your class automatically advances to higher tiers as you level up. At level 40 you can choose to multi-class, gaining a secondary guild's skills with a reduced class bonus. Each guild has a distinct combat identity and weapon preferences.

Guild Overview

⚔️ Fighters Guild

Masters of melee combat. Strong with swords and axes, solid with shields. Fighters control the battlefield through raw power and enemy debuffs.

Fighter → Warrior → Champion

Best weapons: Swords (+15/20/25%), Axes (+10/15/20%), Shields (+10/15/20%)

💚 Healers Guild

Divine protectors who keep the party alive. Skilled with blunt weapons and staves. Healers provide healing, buffs, and holy damage against undead.

Healer → Priest → Cleric

Best weapons: Blunt (+15/20/25%), Staves (+15/20/25%), Shields (+10/15/20%)

🔮 Mages Guild

Arcane scholars wielding devastating elemental spells — fire, ice, and lightning. Powerful at range but struggle with heavy weapons.

Mage → Wizard → Sorcerer

Best weapons: Staves (+20/25/30%)

🗡️ Thieves Guild

Cunning rogues who excel with knives and daggers. Quick, elusive, and deadly — they steal, poison, and strike from the shadows.

Thief → Rogue → Assassin

Best weapons: Knives (+20/25/30%), Swords (+0/5/10%)

Multi-Classing

At level 40, instead of advancing to the highest tier of your primary guild, you can choose to multi-class by joining a secondary guild. Any player can attempt to use skills from any class, but your guild membership provides a significant proficiency bonus. Multi-classing gives you a proficiency bonus of +35 for your secondary guild's skills, compared to +100 for a tier 4 primary class.

For example, a Warrior who multi-classes into the Healers guild would keep their Warrior class but gain a +35 bonus when using healing skills, instead of advancing to Champion with +100 for fighter skills.

Weapon Class Bonuses

Each class has damage multipliers for different weapon types. Higher tiers within the same guild improve these bonuses further.

Class Knife Sword Axe Blunt Staff Shield
Peasant -15%
Fighter -15% +14% +10% +5% -9% +10%
Warrior -15% +19% +14% +5% -9% +14%
Champion -15% +25% +19% +10% -9% +19%
Healer -5% -15% +14% +14% +10%
Priest -5% -15% +19% +19% +14%
Cleric -5% +5% -15% +25% +25% +19%
Mage -9% -19% -9% +19% -15%
Wizard -9% -19% -9% +25% -15%
Sorcerer -9% -19% -9% +30% -15%
Thief +19% -19% -15% -9% -15%
Rogue +25% +5% -19% -15% -9% -15%
Assassin +30% +10% -19% -15% -9% -15%

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